Wallands Community Primary and Nursery School

Computing Curriculum

At Wallands Community Primary and Nursery School, we believe that computing and online safety are vital life skills, which run throughout our curriculum as well as in discrete Computing lessons. Across our entire school and curriculum, our children use a range of applications, operating systems and devices to help become proficient, safe, responsible and creative users of technology, software and online systems.

Outlined in our overview the children are exposed to a variety of mediums in computing. They use a multitude of different programs to enable them to access and learn a vast variety of computing skills as outlined in the National Curriculum.

Learning is broken down into 4 areas: Computing systems and networks, Creating media, Programming, Data and information. These areas are taught based on a spiral curriculum through KS1 and KS2. This means that each of the themes is revisited regularly (at least once in each year group), and pupils revisit each theme through a new unit that consolidates and builds on prior learning within that theme. This style of curriculum design reduces the amount of knowledge lost through forgetting, as topics are revisited yearly.

Using resources from the Teach Computing Curriculum, our learning is built around an innovative progression framework where computing content has been organised into interconnected networks. All learning outcomes for children across the key stages can be described through a high-level taxonomy of ten strands, ordered alphabetically as follows:

· Algorithms — Be able to comprehend, design, create, and evaluate algorithms

· Computer networks — Understand how networks can be used to retrieve and share information, and how they come with associated risks

· Computer systems — Understand what a computer is, and how its constituent parts function together as a whole

· Creating media — Select and create a range of media including text, images, sounds, and video

· Data and information — Understand how data is stored, organised, and used to represent real-world artefacts and scenarios

· Design and development — Understand the activities involved in planning, creating, and evaluating computing artefacts

· Effective use of tools — Use software tools to support computing work

· Impact of technology — Understand how individuals, systems, and society as a whole interact with computer systems

· Programming — Create software to allow computers to solve problems

· Safety and security — Understand risks when using technology, and how to protect individuals and systems.

  

Two year cyclical curriculum  

 

Cycle 

Term 1 

Term 2 

Term 3 

Term 4 

Term 5 

Term 6 

Reception 

 

 

 

 

 

 

 

Year 1 

 

Tech around us 

 

Digital Painting 

Moving a Robot 

Grouping data 

Digital Writing 

Programming animation 

Year 2 

 

Information tech around us 

 

Digital photography 

Robot algorithms 

pictograms 

Digital music 

Programming quizzes 

 

Year 3/4 

2025/2026 

Branching databases 

Sequencing sounds 

Events and actions in programmes 

Data logging 

Desktop publishing 

Lessons 2-6 of repetition in games 

 

2026/2027 

Connecting computers 

Repetition in shapes 

Stop frame animations 

The internet 

Photo editing 

Audio production 

Year 5/6 

 

2025/2026 

 

Flat file datatbases 

Selection in quizzes 

Vector graphics 

Spreadsheets 

Variables in games 

3D modelling 

 

2026/2027 

Systems and searching 

Selection in physical computing 

Video production 

Communication and collaboration 

Sensing movement 

Web page creation 

Data and information (IT) 

Computer systems and Networks (Comp science) 

Programming (Comp science) 

Creating Media (IT)